Welcome to play Killing Engine



When is next update going to be published?

We can't tell for sure, but hopefully we're gonna get an Updater software up and running soon. That way you can get your important updates when you start the game and will always be up to date with it.


How about that Linux version?

The Linux version has been discontinued. We realize that there are some people who'd love to play the game in Linux but the cold fact is that we don't have time for it. Our team only has one programmer, and though he is one of the most capable sort, he is doing this project on his limited spare time. Our main focus has to be the Windows version because most of our players are using that platform.


If you want to offer your help in programming the Linux version, see this forum topic.


What are the system requirements?

* ATi x800, GeForce 6 series or equivalent 3D accelerator
* Internet connection (preferably 1/1 Mbit DSL or cable)
* 1000 MHz processor
* 256 MB of RAM
* 1024*768 screen resolution
* Keyboard and mouse



Why isn't there a single player mode in Killing Engine?

It would take quite an effort to program all needed functonality for single player game, not to mention programming an authentic A.I. We simply don't have the resources to do it. Maybe in future, if we'll get enough mappers and programmers joining in our team, we could expand the game to this direction.

Is there a line of sight feature in the game?

Yes. Items and other players can't be seen through walls or doors. Otherwise the visibility is limited only to that of the screen. You can see what's going on behind your character just fine.

Is there gonna be vehicles in the game?

In short: no. We used to have a low level version of them in one of out beta versions, but turned out we don't have time to finish them up. Maybe in future updates after version 1.0 is published.


Does is matter what color start points I place to the map?

Yes. Blue ones are for team 1 (Finland) and brown ones are for team 2 (Russia).

Do I have to scatter the start points all over the map?

Well, that's up to you. If you want them to be all around the map, then do it. Consider the upsides and downsides of doing this. What suits your purposes most closely?

How much weapons do I have to put in the map?

Again, this is up to you. If your map is for 32 players, try to figure out how many weapons you want there to be for each side. Remember, each player start the round with only a pistol.


In what language is the Killing Engine programmed?


What API do you use?